Ufuk Ozkardaslar

Motion Designer · Helsinki, Finland

Summary

I specialize in 3D/2D motion graphics, performance marketing creatives, and AI-assisted workflows, with 7+ years of experience in mobile game marketing and visual production. I create animations, marketing videos, custom AI tools, and scripts that help teams produce scalable, data-informed creative content, while managing external vendors and overseeing creative projects from brief to delivery.

Skills
Tools
Cinema 4D, Octane Render, Redshift, Blender, Unity · After Effects, Spine, LottieFiles, Premiere · Photoshop, Illustrator, Figma · Reaper
Motion & Animation
2D/3D Motion Graphics · Character Animation · VFX · Compositing
Design
UI/UX Design · Graphic Design
Sound
Sound Design · Sonic Identity
AI & Pipelines
GenAI · Vibe Coded Tooling · Software Automation · Scripting
Creative Strategy
Performance Data Analysis · Scriptwriting & Story Development
Experience
Metacore Helsinki Motion Designer Jun 2022 – Present
  • Ownership of marketing creative tooling initiatives, including an LLM-powered video editing tool, an automated Merge gameplay generator, and a custom Unity marketing build that reduced outsourced editing tasks by 40% and Merge animation production time by 50%.
  • Created 2D/3D motion graphics and video creatives for Merge Mansion and new games UA campaigns, with work spanning GenAI animations, sound design, and sonic identity projects.
  • Built an AI-powered video-analysis PoC that combined scene transcription, visual element detection, embedding similarity, and creative performance data to identify what drives performance, detect viewer drop-off points, and feed insights back into creative iteration cycles.
  • Worked as part of the new-games team, producing marketing assets in Unity and delivering 3D character renders for in-game use.
Merge Mansion · App Store
Peak Istanbul Marketing Artist Nov 2020 – May 2022
  • Initiated internal 3D marketing video productions for Toon Blast; hero creatives helped reduce CPI by up to .
  • Created hook-driven motion graphics and 2D animations, including character animations, using CPI, CTR, IPM, and ROAS data to guide iterations.
  • Acted as the creative producer for externally produced performance marketing assets, providing creative feedback, guiding vendors, and ensuring deliveries matched the brief and performance goals.
  • Worked as the sole artist in a small focus group developing market-specific creative ideas for the US, collaborating closely with performance marketers.
Toon Blast · App Store
ReoTek 3D Motion Graphic Designer Jun – Nov 2020
  • Created 3D motion graphics, short films, and UI/UX animations for immersive museum experiences and interactive installations.
  • Explored and implemented ML-based visual production pipelines to produce motion design assets.
Exhibitions · reo-tek.com
Nohlab 3D Motion Graphic Designer May 2019 – May 2020
  • Created 3D scenes for projection mapping on interior and outdoor architectural surfaces.
  • Produced 2D motion graphics for immersive experience artworks and designed UI for digital screens.
Showreel · vimeo.com
Education
University of the Arts Helsinki
Sound Art & Sonic Arts · 2023–2024
Bilkent University
BA Communication and Design · 2015–2020
English · Full Professional
Turkish · Native
Finnish · Elementary
Download
Download CV (A4 PDF)
What I also build →

I build AI production tools.

Videolab is an LLM-powered desktop video editor for assembling trailers and batch video variations. Mergelab automates Merge gameplay animation for ad production. Each is a working prototype born from a specific production bottleneck.

See the tooling